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A mysterious coastal island under a vivid twilight sky, with a lantern-lit hut and crooked signs
The Sixth Key · Salty & Unsupervised · Case 01

The Case of the Unauthorized Island

An island appeared overnight. Nobody filed the paperwork.

At dawn, Gullwhistle Bay had open water. Now it has an island, a crooked hut and a sign claiming your Department has opened a branch office. Mabel has no opening file—but she does have a ribbon-cutting invitation. Someone is borrowing the Department’s good name. Join six wonderfully opinionated mentors and find out why before the town poses for the opening photograph.

One purchase for your table · Digital PDF download
Screen edition + low-ink printables included

Designed for1–6 players
Suggested age12+
Allow approximately60–90 minutes
Your tableSolo or together
A strange little world. A proper mystery.

Follow the evidence.
Find the impossible truth.

Compare field reports, inspect suspicious paperwork, reconstruct the overnight journey and choose a return plan that actually works. Skipper, Tucker, Pierce, Gus, Fiona and Rascal lend their specialties. Your group makes the discoveries.

Cooperative play, a self-contained story and optional hints let your table move at its own pace.

The actual screen casebook cover for The Case of the Unauthorized Island
ACTUAL SCREEN CASEBOOK · INCLUDED IN YOUR DOWNLOAD
A spoiler-free peek at the case

The invitation is real.
Is the office?

Reconstruct the harbor timeline, compare field reports, question a suspicious notice and build a return plan that holds up. Your answer has to explain the evidence—not just sound wonderfully unlikely.

From C01 · The invitation

You are cordially invited…

“09:45 today. New DLLI Branch Office at Scenic Mooring E. Ribbon-cutting and opening photograph. Please gather on the shore promenade.”

From C01 · Sheriff Skip

A small request

“Let us start with what arrived, and how. We can discuss naming the place after ourselves once we know whether it is staying.”

Text excerpts from the included casebook, presented here as preview cards. No solutions shown.

One game. Both editions.

All the atmosphere.
A lighter print job.

Let the screen carry the cinematic color while your table handles the evidence. Pair it with just 5 low-ink sheets, or print the complete fourteen-page casebook.

Every required clue appears in both editions. Color sets the mood; symbols, labels and text carry the evidence.

  • Vibrant 16-page screen casebook
  • 14-page low-ink casebook in US Letter and A4
  • Clear, spoiler-free setup instructions
  • Progressive hints to open only when needed
  • Separate solution and story ending
From download to game night

Your table. Your way to play.

01

Open the case.

Download and unzip the game. Read Start Here before opening the evidence. Keep the solution folder closed.

02

Set the scene.

Choose screen + paper, paper only or screen with a notebook. Print Letter or A4 if you want physical clues.

03

Make your case.

Investigate solo or compare theories with your people. Follow the evidence, use a hint if you need one, and earn your explanation.

Before you open the file

A few useful answers.

What arrives with my purchase?

A ZIP folder containing PDFs. Download it, unzip it and open Start Here. This is a digital product; nothing is shipped.

What do we need?

Paper and pencils, plus a PDF reader for screen play. Scissors and envelopes are optional. No special locks or purchased props are required.

Can I play on my own?

Yes. You receive all the evidence and need no other players or hidden host knowledge. A notebook gives you room to test your theories.

Can the host play too?

Yes. Setup is spoiler-free. Keep the separate solution closed until your group finishes, and everyone can investigate together.

Do we need an app or a Key?

No app, subscription, Guest Key or Founder’s Key is required. This standalone printable game is purchased separately from the virtual tabletop Rooms.

Can we play entirely on paper—or entirely on screen?

Yes. The full low-ink casebook includes every required clue. For screen play, use plain paper for notes and copy any optional cut-out pieces. After downloading, no internet connection is needed.

How do hints and replay work?

Hints progress from a nudge to a connection to an answer. The mystery has a fixed solution. Once you know the ending, you can host a fresh group, though the original surprise will be different.

Which paper size should we print?

Choose US Letter or A4 and print at 100%. Black and white is fine. Clue IDs match across editions; page numbers may differ. These are static PDFs, so write on paper or use your PDF reader’s annotation tools.

Salty & Unsupervised · The case series

Meet your recurring crew.

Unauthorized Island opens the Salty & Unsupervised case series. You are the investigator; these six coastal characters are your mentors, each with a specialty and an opinion. Case 01 has its own complete mystery and ending.

SkipperThe fearless scout
TuckerThe patient navigator
PierceThe bold observer
GusThe unshakable tracker
FionaThe magnetic interviewer
RascalThe resourceful fixer
The Sixth Key · Print & Play

Your first case with the crew starts here.

A complete mystery for $24. One purchase covers your table—there is no per-player charge. Any applicable tax appears at checkout.

For personal game nights. Print copies for your group; please do not resell or redistribute the files.

The Sixth Key · For players who know where to look.
A House 6 Designs production.